Fallout 4 point of no return factions

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Mercer Safehouse is a simple settlement establishment quest, and Jackpot quests are radiant fetch quests. The only quest of this chain that actually had any true Railroad story or impact is Boston After Dark (and the prerequisite quest, Tradecraft). Most importantly, all of these quests are available before alignment needs to be chosen. If not, you'll have to continue with the next Jackpot quest. The thing is, as you progress down the various faction plot lines, eventually each and every one of the four factions is going to force to betray another one, possibly two of the others. There are three locations these quests can send you to.Īfter finishing one of these quests, you might be prompted to talk to Tinker Tom about Ballistic Fiber technology found in the cache you recovered. In fact, you are tacitly encouraged to join all four of them. Carrington and Mercer Safehouse from P.A.M.) to unlock the Railroad radiant quest, 'Jackpot: '. Based on my experience and the Fallout Wiki page on Ballistic Weave, you have to complete two quests (Boston After Dark from Dr. Yes, you can get ballistic weave without aligning with the Railroad past the point of no return.